Feb 03, 2010, 06:28 PM // 18:28
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#1
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Forge Runner
Join Date: Aug 2005
Location: Ashford Abbey
Guild: Hey Mallyx [icU]
Profession: Mo/Me
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Petition: Give the Doppelganger a fighting chance!
I for one feel really saddened by the conditions Doppelganger is forced to live in. No one ever visits for weeks, nay, months on end and when they do - they storm in, echo EVAS and map out. A sadder fate could hardly be found in all of Guild Wars. What was once a feared opponent has been reduced to a mere punching bag. Sad existence indeed.
Have any of you ever stopped to talk to the poor guy? Has anyone ever taken a second to ask him how he was doing? I think not.
Therefore I suggest giving our beloved Doppelganger a fighting chance. It is all he whishes and hopes for. Let him use the PvE-only skills. Let him have a doppel-pet Lizard. Let us even the playing field so as to make our Doppelganger a happy cloud of pixels once more. It's only fair.
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Feb 03, 2010, 06:40 PM // 18:40
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#2
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Wilds Pathfinder
Join Date: Feb 2009
Location: Guild Hall
Profession: R/
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Hmmmm.... Neh. Cool idea though.
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Feb 03, 2010, 06:46 PM // 18:46
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#3
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Krytan Explorer
Join Date: Nov 2007
Location: Holland
Profession: Rt/
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/signed
Only if this doesn't require a lot of programming, that means; it doesn't need extra AI for the use of pve skills.
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Feb 03, 2010, 07:01 PM // 19:01
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#4
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Frost Gate Guardian
Join Date: Jan 2010
Location: CST
Profession: W/
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I can't tell if you're being serious, so just in case you are
/notsigned
yet another waste of time
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Feb 03, 2010, 07:06 PM // 19:06
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#5
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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And then we go back to using other exploitative strategies on it again.
I'd be willing to support this idea for fairness, but it really won't make the Doppelganger any tougher. It will just put a few more limits on the kinds of ways you can defeat it.
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Feb 03, 2010, 07:06 PM // 19:06
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#6
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Lion's Arch Merchant
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Or there's another thought; for every PvE skill you bring, a special skill is added to the Doppelganger's bar.
So if you go in with an honest, open eight bar, he'll meet you in a square up fight.
But if you use dirty tricksies and rely on the norn or the asura ways to help you (or even worse, try to bring an Ebon V sin friend), you have to go toe-to-toe with a few tricks of his own.
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Feb 03, 2010, 07:53 PM // 19:53
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#7
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Krytan Explorer
Join Date: Jun 2006
Location: Massachusetts
Guild: Omega Glory
Profession: Mo/
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why not restrict the available skill set to the skill you would have if you were to do Prophecies from pre-searing to the Doppelganger - and only the skills from your primary?
So basically Prophecies redux... And pretty easy to program I am sure.
Tharg
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Feb 03, 2010, 08:11 PM // 20:11
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#8
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Frost Gate Guardian
Join Date: Jun 2009
Profession: A/D
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Who cares? He's easy even without PvE skills.
/notsigned
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Feb 03, 2010, 08:42 PM // 20:42
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#9
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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PvE skills are only the tip of the iceberg. Pets were mentioned, but they are still only part of the problems. Consider Ebon Dust Aura, and the Dopple not having an Earth damage weapon. Consider the Conjures as well, or any skill based on a specific type of damage other than what the Dopple has. Or even the AI having it set long casting time skills like Nature Rituals that offer it no benefit and keep it from fighting/kiting.
Although I agree the Dopple is a very easy opponent, I don't think a fix is easy. And making him harder would screw the new players over that do not have access to anything other than Prophecies characters/skills.
/unsigned
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Feb 03, 2010, 09:03 PM // 21:03
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#10
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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It's PvE: It's not supposed to be a fair fight. The player is meant to win. Here's a thought: Put the PvP environment effect in play for the mission for the lulz. No PvE skills or cons, and you have to use the PvP skills. Even after that, it would still be easy.
I don't understand why the Doppelganger could never use all the PvE skills from the beginning, but allowing it to use them won't change the outcome of the battle.
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Feb 03, 2010, 09:10 PM // 21:10
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#11
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Administrator
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Perhaps fix these things for HM and actually make it hard. I'd say it's too much work for 30 seconds though, considering all the things they'd have to fix.
__________________
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Feb 03, 2010, 10:06 PM // 22:06
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#12
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Frost Gate Guardian
Join Date: Oct 2005
Location: USA
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/notsigned
/me wants easy zcoins
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Feb 03, 2010, 10:35 PM // 22:35
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#13
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Desert Nomad
Join Date: Jul 2009
Location: Inside the Oblivion Gate
Guild: The Imperial Guards of Istan[TIGE]
Profession: E/Me
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Quote:
Originally Posted by cognophile
/notsigned
/me wants easy zcoins
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^ cant agree w/ this anymore then is legally acceptable
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Feb 03, 2010, 10:48 PM // 22:48
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#14
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Frost Gate Guardian
Join Date: Jun 2008
Guild: The Canthan Defenders
Profession: E/Mo
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i do agree hes easy to beat but to be honest ppl dont have seen him in his "prim" and dont need to one doople ganger isnt a high protity to change with gw2 on it's way kewl thought but cant vote for it
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Feb 03, 2010, 10:50 PM // 22:50
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#15
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Frost Gate Guardian
Join Date: Jun 2009
Location: Dead.
Guild: [Game]
Profession: Rt/
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Me & the Doppelganger go get pizza every Friday, we best friends forever . But anyway, when i 1st started playing i made an ele and when i got there i had the hardest time killing it. And nobody told me to take pve skills , i swear i did it about 50 times until one day i killed em with flare spam! I felt so pro
so /signed~ to make him a wee bit more hard to kill
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Feb 03, 2010, 11:02 PM // 23:02
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#16
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Wilds Pathfinder
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He's designed around new players who just hit/are just about to hit Level 20, just changed secondaries, with a limited skill selection, non-max armor, etc. I think he's fine.
Obviously he's too easy for us who are experienced and have all skills unlocked. Maybe tweak him for Hard Mode only to not affect new players.
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Feb 04, 2010, 03:43 AM // 03:43
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#17
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Desert Nomad
Join Date: Oct 2005
Profession: Mo/
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-Edit-
I didn't even read the 1st post, and that was stupid of me.
I agree with you, it's just unfair right now and should be changed as it will still be easy to Echo EVAS and kill him faster than he can.
Last edited by Puebert; Feb 04, 2010 at 03:48 AM // 03:48..
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Feb 04, 2010, 09:49 AM // 09:49
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#18
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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BRING BACK HONOUR TO 1v1!!!!!!!!
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Feb 04, 2010, 10:17 AM // 10:17
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#19
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Lion's Arch Merchant
Join Date: Dec 2008
Location: Romania
Guild: Smells Like Bear Spirit [Norn]
Profession: R/
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Quote:
Originally Posted by Windf0rce
He's designed around new players who just hit/are just about to hit Level 20, just changed secondaries, with a limited skill selection, non-max armor, etc. I think he's fine.
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Exactly. Doppelganger is still a hard foe to defeat for a non lvl20 character with no extra attribute points from quests, non max armor, no elite, and just a few skills unlocked.
Same for Rotscale, Tombs or Iron Forgeman; they become easier to defeat once you start to learn how to play the game and you get some pve skills. Giving pve skills to Doppelganger wont change anything.
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Feb 04, 2010, 07:45 PM // 19:45
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#20
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Desert Nomad
Join Date: Apr 2009
Guild: FaZ
Profession: D/
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Actually, I only recently met Rotscale for the first time, and let me tell you, if you don't know you're about to face a lvl 30 guy with a strategic advantage with an unoptimized team that isn't even full, yeah, he can still give you quite a bit of trouble.
But yes, making the Doppelganger (an opponent whom you have to defeat as part of the main storyline) harder isn't exactly a good idea. As others have stated, he's supposed to pose a challenge for players who aren't aware of how to exploit the battle in the ways that the average GWG user is.
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